
AI Digital Learning content

Virtual reality (VR)
Virtual Reality (VR) is the use of computer modeling and simulation that allows the user to interact with an artificial 3D environment. The application of virtual reality immerses the user in a computer-generated environment that simulates reality through the use of interactive devices that send and receive information and are worn as glasses, headphones, gloves or suits. In this way, the user has the opportunity to gain a new experience without the mistakes being reflected in reality.

Augmented Reality (AR)
Augmented Reality (AR) is a combination of a real image of the physical world and a digital image of the virtual world. In a location that physically exists, we create digital content and place it in a physical location. By combining these two worlds, we create a new type of virtual space enriched with digital content. The user is enabled to interact with the content. And this means that he can click on virtual content and that action will take the user further through augmented reality.

3D Explainer
Another innovative way of education is the creation of 3D animated characters that answer the most frequently asked questions. Instead of the classic text Q&A (Questions and answers), you can hear the answers to the questions from animated characters, which makes learning useful information fun. If the user is not able to have the sound on at that moment and listen to the answer to one of the questions, the 3D Explainer player has the option of turning off the sound and reading the subtitles.

Interactive video simulations
Video simulations are an excellent way of learning to work in computer programs. The user has the option of unlimited viewing of the entire process or a part of it. Also, video simulations have an interactive part in which a specific action is required from the user in order to involve him in the process itself and encourage faster learning. In addition to learning new programs, these video simulations are also excellent educational material for those users who only occasionally or very rarely use some of the computer programs, so in order to remind themselves of the working process in that program, they have the option of viewing the video material for the entire duration or only some of its parts.

Collaborative Interactive Learning
Learning through collaborative learning implies a set goal and clear instructions when solving problems and performing tasks that lead to the achievement of the group's goal. They are suitable for smaller groups of three to ten individuals with flexible rules, so that group members can experiment and thus reach the best possible outcomes. The difference between classical and eLearning collaborative learning is that the participants do not have to be in the same place at the same time, but can solve problems or tasks together from remote locations. This type of learning is great for teams that need to achieve a certain business goal together.

3D Avatar Presenter
Modern software is able to deliver interesting digital educational content led by three-dimensional avatar presenters. , enables the expression of emotions through changes in facial expressions, gesticulation and body movement in accordance with the text, which keeps the attention much longer and leaves a strong visual impression on the viewer, and gives the entire educational content an additional dimension and interest. The educational content that we create with the avatar's presence combines video inserts and photos, and asks the user questions to get them involved.

Beat the Clock
Gamification or learning through play has become an important part of the educational cycle. Research has shown that learning through play, in addition to being fun, is also many times more effective. Learning games are most often designed as quizzes in which the material is learned by trial and error, or as various forms of challenges that require the user to be creative in solving them. Learning games can also be designed as a series of tasks that need to be solved in a given time or as a themed digital video game.

Comics Learning
Learning through comics is a new and innovative way of learning that allows the user to learn material in a very fun way. The educational content is shaped into a scenario based on which a comic is created in Powerpoint. When the comic is finished with the special software for creating an interactive Flipbook, the comic gets the look of a real printed comic with page flipping (along with sound effects for page turning, page shadows and much more). The digital flipbook very faithfully imitates the printed edition.

Video learning
Our video lessons are recorded according to a written script in a studio and with experienced instructors whose gesticulations and body language are coordinated with the spoken content. In addition to frames with the leader, the video lessons also include short text inserts, charts, photos, video inserts and an interactive part in which the user answers the questions. With this approach, video lessons achieve incomparably greater dynamics, attractiveness and cause significantly greater attention and involvement of the user in the content itself.
